Brum IxDA meetup 31st March - Design practice: Online learning

In response to suggestions at our Birmingham IxDA planning meetings for longer design challenges, this month we’re beginning the first of a series of linked activities. The topic that we've picked to focus on is online learning. We’re going to use a traditional research-design-validate process to structure the next 3 or 4 meetings, starting with research on 31st March.

Here's The Plan

31st March 2011

  • 5:30 - 6:30 Meet in the Sacks of Potatoes for food, drinks and chat.
  • 6:30 - 7:30 Pop across to BIAD to plan our research (in small groups if there are enough of us)
  • 7:30 - 8:30 Run some guerilla research intercepts with students at Aston University Library
  • 8:30 - 9:00ish Debrief: what have we learned, what worked, what didn't.

If this sounds like your cup of tea and you'd like to come along, then please let either @nicebrowncardy or @jezturner know. The nice folks at Aston University Library have allowed us to do our intercepts in the library, but we'll need to provide the names of the people that are attending up front so that they can be given card entry access. If you fancy joining us, please let us know in advance of the day, thanks. 

Next meeting, Thursday 17th Feb - earn £20 in vouchers!

The next meeting of Birmingham Interaction Design Association will be on Thursday 17th February. Meet in the Sacks of Potatoes pub at 6pm for food, and then onto BIAD at 7pm for the meeting. Anyone meeting us at 7pm rather than 6pm should contact Jerome Turner first on 0121 331 7915 or Twitter @jezturner.

This meeting will involve participation in a workshop exploring ideas around analogue and digital art 'book' publishing, as part of User-lab's current research into this area. Anyone coming to the meeting and attending the full 7-9pm workshop will obviously have a great time with like minded individuals in a relaxed environment, but also be offered a £20 HMV/Waterstones voucher for their time. Given the focus of the workshop we'd like to hear from people with some experience in multimedia or web design, interaction design, fine art practice or online or digital publishing. There will be just 12 places on the workshop so it's probably advised to get in touch with us beforehand to book a place.

If you have any firther questions please feel free to comment here or tweet @jezturner. Otherwise, we look forward to hearing from you and meeting at the workshop.

Brum IxDA Meetup, Birmingham, UK - To the Christmas Market!

As tradition decrees, we'll be off to Birmingham's German market for the next meetup of Birmingham Interaction Design Association. Here's a pic from a couple of years ago demonstrating the four main food groups - sausage, gluvine, candied peanuts and beer:

As you might imagine, this will largely be a social, so it would be a great opportunity to catch up with IxDA members gone by, or come along as a new member. We might come up with some kind of informal design challenge, but it would need to be suited to the occasion. Any ideas welcome. 

Time: 6pm-9pm
Location: Meet near the food/drink stalls by the scary plastic santa, shown below. We'll try and look 'distinctive'. 
Contact: tweet @jezturner or use hashtag #brumixda 

Nov 18th Meetup: Writeup 2 - Do the Undo

For November's Birmingham Interaction Design Association meeting we'd decided to do a design challenge - a little exercise to collaboratively stretch our design muscles. We weren't expecting a big turnout and we hadn't been able to book our usual room at the Institute of Art and Design so it had to be something fairly self-contained that didn't require a lot of resources and could be comfortably accomplished around a pub table.

As I gazed into space hoping for inspiration up popped a tweet from @IxDA with the intriguing subject line 'Can you redesign a chocolate bar?' A few clicks later I'd arrived at David Sherwin's ChangeOrder blog and the extracts from his Creative Workshop book that had prompted the tweet. A quick look through the exercises yielded 'Do the Undo' which seemed perfect for our little meeting

... [W]ith a wide range of new devices at our disposal, knowing how to undo is growing more difficult. On my phone, I have to shake it back and forth—risking dropping it on the ground and shattering the screen. And on even larger touch screens, exactly where does Command-Z exist?

In this challenge, you'll consider how to solve for this problem. Everywhere.

Within 30 minutes, create a gesture that would tell a selected device in your home to undo its most recent action. How would the device receive your command? What peripherals, if any, would be required to send the command? In your last five minutes, document your gesture idea with a brief video. 

Here's what we came up with. 

Our first idea was a big 'Z'. This preserved the link with Ctrl/Cmd Z, could be used across devices and provided a nice gestural flourish with which to roll back a step. Problem solved ... until we came to look at Undo's opposite, Redo. The obvious step of reversing the Z was confusing and unnatural.

Undo1

Thinking a bit more about what Undo represents gave us our next idea - an anticlockwise circle.

Undo2

Undo is really moving back in time. Visualising turning back time led us to sitting astride the guns on a battlesh ... I mean to moving the hands of a clock back. 

Circling also linked in nicely to multiple Undo applications like Photoshop's History Palette. To keep moving back through the earlier states of your work you just carry on circling your finger. The opposite - circling clockwise - worked nicely for Redo. This was also a gesture that would easily translate across devices like the Wiimote. We were happy with that and broadened out David's original brief to look at gestures for other actions.

Tab If Undo/Redo is moving through time, Tab is moving through (screen) space. For this reason we chose to use the same gestures, but to differentiate them by using two fingers rather than one.

Undo3

Delete Scrubbing the screen, akin to rubbing something out, was our first thought, which led on to drawing the fingers and thumb together to replicate scrunching up a bit of paper.

Undo4

Cut It had to be scissoring the fingers

Undo5

but Copy and Paste were much harder. We finally settled on moving from the palm of the hand to the side for Copy and then back from side to palm again for Paste. 

Undo6
Undo7

Save Our first attempt was a twist of the hand, emulating turning the dial on a safe. Following on from that we came up with mimicking a goalkeeper making a save by moving the fingers of both hands together at a diagonal.

Undo8
Undo9

Search We referenced standard iconography with this one by tracing the simplified outline of a magnifying glass with a finger

Undo10

Starting social applications requires a friend to place their hands on the screen at the same time as yours

Undo11

We thought that there must be a use for the walking fingers - some sort of first person adventure game, displaying your phone directory perhaps, or calling up a Michael Jackson playlist

Undo12

followed immediately by the Gesture of the Night, @jezturner's two-handed Abbey Road tribute 

Undo13

which would, of course, immediately purchase the recently discovered back catalogue of hot new band The Beatles.

We got carried away with the designing gestures part of the brief rather than thinking about the system that would support it, and opted for paper notes rather than chance mobile phone video in a busy subterranean bar, but it was good fun and definitely took us out of our comfort zones.

If these design challenges sound like your cup of tea or if you work in interaction design, new media, customer experience, web design or any related field we’d love to have you along. Our next meeting will be a Christmas Social at Birmingham’s German Markets on Thursday 18th December. See you there.

 

Nov 18th meetup - Leaks, Windows Mobile 7 and The Beatles at your fingertips

Last week's meetup was a humble one, just 3 of us, but still fun. We held it at Bacchus for the first time, which worked well. The only problem there of course is the limited phone coverage (T Mobile performed well for me though!), causing some confusion to one person who was trying to find us and then had to run away to deal with a water leak at their house. 

Once food was done, we got into some 'activity', or discussion at least.

Windows Mobile 7 - another big leap?
Looking at some prints of the new Windows Mobile 7, and comparing to prints of iPhone and Android operating systems, we discussed how revolutionary a text / tile based interface might be. We discussed the fact that most interfaces are still broadly 2D and 'side scrolling', and wondered what a truly revolutionary (but probably unusable) interface might look like - could a third dimension be used to drill 'into' levels or layers of content? There were some sketches, possibly lost now or beer stained. 

Media_httpblognimbuzz_nekyf

Multi-touch Doh!
We then had a look at a design challenge printed out from somewhere (any ideas anyone), suggesting that there are some multi-touch movements in common use now such as the pinch or swipe, but some are still lacking - in this case, Control Z. How might we 'undo' on an iPad or iPhone. There was some discussion of whether these kinds of tools are really 'doing' types of devices, where undo is needed. However, we had a pretty good go at coming up with some suggestions, and then got sidetracked into a few others - hopefully we'll also be able to dig out the images to display here. 

As I'm here, let's take a flying leap and set the next Brum IxDA at Thursday 16th Dec. Full details to come later. As is tradition (well, we did it last year), this will be a social, starting at the German market and probably ending up in some kind of warmer pub. But maybe we should also have a loose challenge that can be tackled whilst eating German sausage and / or gluvine. Any ideas? Something location / architecture based?